I’m done with modeling so far … I have see that there are still details missing here and there … I’ll add them while cleaning the mesh and start UV-Mapping
more sooon 🙂
I have started the cockpit. Everything is modeled for it but the falcon will get a LowRes cockpit because of the high polycount. So I’ve rendered all the panel I have modeld and use them as textures now.
Hope you like it … more soon
Next is cockpit 🙂
Hope you like it … more soon 🙂